Warhammer 40,000 Roleplay: Day of Ascension Card Game
Warhammer 40,000 Roleplay: Day of Ascension Card Game
Warhammer 40,000 Roleplay: Day of Ascension Card Game is a fast-paced social deduction game set in the grim darkness of the 41st Millennium. Players must uncover the Traitors hidden among the Loyalists before the Genestealer's Kiss can spread and doom them.
Designed for 5 to 12 players, the game centres on deception, deduction and hidden roles. Players can use Fate Cards and Special Roles to gather information, manipulate the flow of the game and attempt to outwit their opponents.
The game includes unique Roles that can change how each session plays out. The Astropath can manipulate the Fate deck, while the Magos Biologis can look into another player's secrets, adding different possibilities to each game.
With 56 illustrated cards and a rulebook included, Day of Ascension provides everything needed to begin playing, with a 15-minute playing time making it suitable for quick group games.
Product Details
- Product: Warhammer 40,000 Roleplay: Day of Ascension Card Game
- Game type: Social deduction card game
- Players: 5 to 12
- Playing time: 15 minutes
- Age: 14+
- Cards: 56
- Officially licensed Warhammer 40,000 product
Key Features
- Social deduction gameplay based on hidden roles
- Players take on Loyalist or Genestealer cultist roles
- Fate Cards can alter the flow of the game
- Special Roles provide different abilities
- Includes roles such as the Astropath and Magos Biologis
- 56 illustrated cards and rulebook included
- Designed for 5 to 12 players
Warhammer 40,000 Roleplay: Day of Ascension Card Game is a social deduction game for 5 to 12 players aged 14+. Uncover hidden Genestealer cultists among the Loyalists, use Fate Cards and Special Roles to gather information and deceive your opponents, and try to survive the Day of Ascension.
Warhammer 40,000 Roleplay: Day of Ascension Card Game is a fast-paced social deduction card game set in the Warhammer 40,000 universe. With 56 illustrated cards, Fate Cards and Special Roles, players must use deception and deduction to identify the hidden Traitors. For 5 to 12 players aged 14+, with games lasting around 15 minutes.
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