Frostgrave Campaign Day 2026
Frostgrave Campaign Day 2026
Frostgrave is a game of Wizards, battling through a ruined frozen city in search of magical artefacts. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your warband into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic!
Over the day we’ll aim to play 4 games that link together to make a mini-campaign. During each game your Wizard will earn experience, learn new spells and hopefully not lose too many limbs in the process!
What You’ll Need
- A Frostgrave Rulebook
-
A Wizard and their starting warband (450 gold coins)
Check out our range here! The game is model agnostic so you can use any range you like. - A single D20 dice
- Wizard Hat (optional)
We’ll be providing Treasure Tokens as well as all the terrain needed to play each of the scenarios. There’ll be a shared box of creatures that can be used for the Random Encounters but if you wish to bring any additional creatures along they are more than welcome!
How It Works
Over the day we’ll aim to play 4 games. These will be campaign games, so your wizard and warband will earn experience points and suffer injuries. To reflect it being a single day of gaming we’ll have a couple of House Rules in play:
Turn limit
Unless otherwise specified games end after 6-8 turns. At the end of turn 6 roll a D20, and on a 10+ the game ends. If play continues, roll again at the end of turn 7, on a 5+ the game ends.
When the turn limit is reached, any model still carrying a treasure is considered to have successfully escaped with it, while any remaining treasure left on the table is lost.
Beaten and Battered
Replace the ‘Badly Wounded’ result on the Soldier Survival Table with ‘Beaten and Battered’
Beaten and Battered: The soldier’s wounds are slow to heal. It starts the next game at -5 Health. Alternatively, the figure can be temporarily replaced next game with a free thief or thug soldier, before it returns at full Health the following game.
More Gold!
Increase the starting gold for warbands to 450gc.
Mystic Wards
All spellcasters gain +5 when rolling against shooting attacks. This bonus stacks will all other bonuses from any other sources.
Wizards Rule!
So there is some meaningful progress over the day, all XP earned in each game will be doubled!
And because of this extra magical juice Wizards and apprentices treat “Dead” results on the Spellcaster Survival Table as a “Permanent Injury”.
Awards
Everyone is a winner at Frostgrave, but to see who is “The Most Wizardly of Wizards” we’ll be tracking each player's treasure token count over the day.
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