Gloom! 2nd Edition: Unfortunate Expeditions
Gloom! 2nd Edition: Unfortunate Expeditions
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What Happens in the Jungle, Stays in the Jungle
In his prime, Colonel Bumpersnoot was the scourge of all creatures, great and small. These days, though, he's really more of a bargain hunter. Meanwhile, Lady Bumpersnoot struggles with high society, though she really loves having guests for dinner.
The Unfortunate Expeditions expansion for Gloom is as perilous as it sounds! It introduces Expeditions into your game — an entirely new type of card that once one hits the table, no one can ignore. Plus, it includes the Bumpersnoot family and their towering Baobab Treehouse, a new Residence for use with the Unhappy Homes expansion.
To use Unfortunate Expeditions, just add its 55 transparent cards to your copy of Gloom.
New Rules for Unfortunate Expeditions
Expeditions
The four Expedition cards are set aside at the start of the game, and come into play when certain Modifiers or Untimely Deaths are played.
When an Expedition card enters play, it brings with it a rule that affects everyone. Certain other cards also have special effects that trigger if a particular Expedition is in play.
There can only be one Expedition active at a time. If a new Expedition enters play, it replaces the old one.
Other Notes
Backwards compatibility is completely maintained between Gloom's first and second edition core game and expansions. You can use second edition expansions with your original edition core game, and vice versa.
Unfortunate Expeditions expands the Gloom core game so it can be played with up to five players. Even if you have other expansions that add even more families, games with more than five players aren't recommended.
Unfortunate Expeditions 2nd Edition Card List
Event Cards
A Curious Curse
An Expeditious Retreat
Lucky Ticket
Turning the Tables
Jungle Fever
Ghost Ship
Untimely Death Cards
Went down with the ship
Cashed in his last chip
Was shredded by a shark
Disappeared in the dark
Was sautéed by savages
Was crushed by cabbages
Was interred in style
Modifier Cards
Was abducted by apes
Was belittled by bellhops
Brawled in a bar
Was cornered by cultists
Consumed a companion
Cooked with cannibals
Crashed on a cruise
Was disparaged by dodos
Was dragged off by dingos
Disturbed a dinosaur
Was gulled by a guide
Mortified a mummy
Played host to a parasite
Plundered a pyramid
Was pummeled by pygmies
Was scarred by scarabs
Was shanghaied by shipmates
Stowed away on a steamer
Suffered on safari
Tarried in a tar pit
Took a tragic tour
Was trapped in a tomb
Befriended a Bedouin
Bribed the bartender
Cracked the code
Discovered a diamond
Eloped with Edward
Found a fine fossil
Married a mermaid
Supped with a sheikh
Found a forgotten friend
Expedition Cards
Secret Jungle of Secrets
Bermuda Quadrangle
Deserted Desert
Edward's
Family Cards (The Bumbersnoots)
Colonel Bumbersnoot
Lady Bumbersnoot
Little Timmy
Rascal
Bopobodingo
Residence Cards
The Baobab
In his prime, Colonel Bumpersnoot was the scourge of all creatures, great and small. These days, though, he's really more of a bargain hunter. Meanwhile, Lady Bumpersnoot struggles with high society, though she really loves having guests for dinner.
The Unfortunate Expeditions expansion for Gloom is as perilous as it sounds! It introduces Expeditions into your game — an entirely new type of card that once one hits the table, no one can ignore. Plus, it includes the Bumpersnoot family and their towering Baobab Treehouse, a new Residence for use with the Unhappy Homes expansion.
To use Unfortunate Expeditions, just add its 55 transparent cards to your copy of Gloom.
New Rules for Unfortunate Expeditions
Expeditions
The four Expedition cards are set aside at the start of the game, and come into play when certain Modifiers or Untimely Deaths are played.
When an Expedition card enters play, it brings with it a rule that affects everyone. Certain other cards also have special effects that trigger if a particular Expedition is in play.
There can only be one Expedition active at a time. If a new Expedition enters play, it replaces the old one.
Other Notes
Backwards compatibility is completely maintained between Gloom's first and second edition core game and expansions. You can use second edition expansions with your original edition core game, and vice versa.
Unfortunate Expeditions expands the Gloom core game so it can be played with up to five players. Even if you have other expansions that add even more families, games with more than five players aren't recommended.
Unfortunate Expeditions 2nd Edition Card List
Event Cards
A Curious Curse
An Expeditious Retreat
Lucky Ticket
Turning the Tables
Jungle Fever
Ghost Ship
Untimely Death Cards
Went down with the ship
Cashed in his last chip
Was shredded by a shark
Disappeared in the dark
Was sautéed by savages
Was crushed by cabbages
Was interred in style
Modifier Cards
Was abducted by apes
Was belittled by bellhops
Brawled in a bar
Was cornered by cultists
Consumed a companion
Cooked with cannibals
Crashed on a cruise
Was disparaged by dodos
Was dragged off by dingos
Disturbed a dinosaur
Was gulled by a guide
Mortified a mummy
Played host to a parasite
Plundered a pyramid
Was pummeled by pygmies
Was scarred by scarabs
Was shanghaied by shipmates
Stowed away on a steamer
Suffered on safari
Tarried in a tar pit
Took a tragic tour
Was trapped in a tomb
Befriended a Bedouin
Bribed the bartender
Cracked the code
Discovered a diamond
Eloped with Edward
Found a fine fossil
Married a mermaid
Supped with a sheikh
Found a forgotten friend
Expedition Cards
Secret Jungle of Secrets
Bermuda Quadrangle
Deserted Desert
Edward's
Family Cards (The Bumbersnoots)
Colonel Bumbersnoot
Lady Bumbersnoot
Little Timmy
Rascal
Bopobodingo
Residence Cards
The Baobab